A quiz by The Bountiful Mimic to determine your play style according to GNS Theory
During a tense battle, I would prefer to choose a tactical advantage over a decision that makes sense for my character’s personality.
If my character had the option to make a dramatic sacrifice for the sake of the story, I would choose that option even if it made my character weaker in the long run.
Placing fun, in depth puzzles in dungeons or hideouts is more important than not including them because it wouldn't make sense how they got there.
I enjoy using my character’s backstory or motivations to influence how I play the game, even when it doesn’t optimize my chances of a "positive outcome".
If there's no good explanation for aberrations, devils, and monstrosities to be together in the same fight, then I wouldn't put them there, even if it's mechanically more interesting.
The party finds a creative way to sidestep a major plot event. This event and its consequences should remain bypassed even if it's anticlimactic.
Your players’ actions have unexpectedly changed a major part of the story. You adjust the campaign’s direction to make their choices central to the new narrative.
If a player’s action makes sense within the established lore, but breaks game balance, you still allow it to preserve the world’s consistency.
A monster's health and abilities are important to keep consistent. No increasing or decreasing HP to prolong or shorten a battle.
I enjoy games where the most important thing is developing a compelling and dramatic story, even at the cost of following game rules exactly.
Even if 1 player character is the son of a God, another is the Chosen One, and the last is a farmer, I prefer when the game mechanics are balanced between them.
There is 10,000 gold found in a dragon's hoard. Figuring out how to carry most of it is an important part of the equation.
A wizard should be able to level up, gain new spells, and not have to explain where they learned it from.
If players are uninterested in politics or economy in a campaign, those things simply won't impact or be impacted by their decisions.
I often wonder and/or factor in how magic would impact a medieval society and how monsters impact ecosystems.
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