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GNS Theory Quiz

A quiz by The Bountiful Mimic to determine your play style according to GNS Theory

During a tense battle, I would prefer to choose a tactical advantage over a decision that makes sense for my character’s personality.

Strongly Disagree Neutral Strongly Agree

If my character had the option to make a dramatic sacrifice for the sake of the story, I would choose that option even if it made my character weaker in the long run.

Strongly Disagree Neutral Strongly Agree

Placing fun, in depth puzzles in dungeons or hideouts is more important than not including them because it wouldn't make sense how they got there.

Strongly Disagree Neutral Strongly Agree

I enjoy using my character’s backstory or motivations to influence how I play the game, even when it doesn’t optimize my chances of a "positive outcome".

Strongly Disagree Neutral Strongly Agree

If there's no good explanation for aberrations, devils, and monstrosities to be together in the same fight, then I wouldn't put them there, even if it's mechanically more interesting.

Strongly Disagree Neutral Strongly Agree

The party finds a creative way to sidestep a major plot event. This event and its consequences should remain bypassed even if it's anticlimactic.

Strongly Disagree Neutral Strongly Agree

Your players’ actions have unexpectedly changed a major part of the story. You adjust the campaign’s direction to make their choices central to the new narrative.

Strongly Disagree Neutral Strongly Agree

If a player’s action makes sense within the established lore, but breaks game balance, you still allow it to preserve the world’s consistency.

Strongly Disagree Neutral Strongly Agree

A monster's health and abilities are important to keep consistent. No increasing or decreasing HP to prolong or shorten a battle.

Strongly Disagree Neutral Strongly Agree

I enjoy games where the most important thing is developing a compelling and dramatic story, even at the cost of following game rules exactly.

Strongly Disagree Neutral Strongly Agree

Even if 1 player character is the son of a God, another is the Chosen One, and the last is a farmer, I prefer when the game mechanics are balanced between them.

Strongly Disagree Neutral Strongly Agree

There is 10,000 gold found in a dragon's hoard. Figuring out how to carry most of it is an important part of the equation.

Strongly Disagree Neutral Strongly Agree

A wizard should be able to level up, gain new spells, and not have to explain where they learned it from.

Strongly Disagree Neutral Strongly Agree

If players are uninterested in politics or economy in a campaign, those things simply won't impact or be impacted by their decisions.

Strongly Disagree Neutral Strongly Agree

I often wonder and/or factor in how magic would impact a medieval society and how monsters impact ecosystems.

Strongly Disagree Neutral Strongly Agree

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The Bountiful Mimic