Keywords:
- Weapon DC: 8 + Proficiency + Strength (or Dexterity if the weapon has the finesse property)
- Brace: As an Action you choose to Brace. On your turn, choose any targets you can see that are at least 20 feet away...
- Deflect: If struck by a melee weapon attack...
- Disarm: On hit, you can choose to deal only your Strength modifier...
- Trip: If your attack is successful, you can choose to deal only your Strength modifier...
- Conceal: You gain advantage on Sleight of Hand Checks made to conceal the weapon...
- Lunge: If you use the attack action, you can use your reaction to lunge...
- Entangle: On hit, you can choose to deal only your Strength modifier...
- Penetrate: While attacking an enemy using a shield or wearing heavy armor...
- Double Ended: You make an additional attack as a bonus action...
Weapon Mastery based on a video by The Bountiful Mimic